People’s Reaction To Fear Being Brought Back to OSRS

Fear

So last time we took a look at a skill that is not present in the game anymore but was recently suggested by some players to bring it back to Old School Runescape. What was that skill? It is Fear. Yeah, the OSRS gold skill named Fear. It was quite formidable way back and was removed maybe because it was strong. Players do suggest to bring it back because it was quite helpful. Let us take another quick look at the definition of Fear

Fear

Fear was an evil magic spell available before the evil and good magic skills were merged into one spellbook. It required three body runes and one mind rune.

Fear’s effect depends when used in combat and non-combat. It depends on the state of combat when you casted it.

Fear

Reaction One

Of course there are different reactions by people with regards to the idea of bringing back the skill Fear. There are some in favor and some are iffy in bringing it back because of different reasons. Here are some of them:

One said that Fear “seems a little OP”. Yeah I think I will agree on this one because well, it is powerful. Doesn’t really matter on the duration of the spell but the effect of the skill on the target. It is not like stun that you are put in place. Fear adds irritability with the target running around after being casted thus it being more powerful than stun. I agree to the one commented about it being OP though. He said that “Could get modified, the concept seems pretty nice tho.” Absolutely it could get modified and balanced accordingly to the game. I am pretty skeptical about it though because Blizzard still cannot balance its version of Fear. To think Blizzard cannot balance the exact (almost) same skill, what more about Jagex right? I think I just said Blizzard is better than Jagex. I got to stop stating the obvious, lol! Fine, I will buy OSRS Gold and give to you all butthurt OSRS players.

There are more reactions to this idea. Let us see more of these on my next write up!

 

 

Toxicity in Old School Runescape Community

toxicity

Nowadays, toxicity in a gaming community or population is pretty normal. Yeah, it is! In the early days of MMORPG, everyone was so friendly and the comradery was strong. Now, everyone is so hostile to each other. Even if you have just met in a party dungeon, expect that there will aim an unexplainable rage towards you. They are worse than those parents who want you to get straight A’s in your studies. This is quite evident in OSRS, sadly. Old School Runescape Accounts are owned by a lot of toxic players.

In Runescape

It is quite rare for two different games under one name run at the same time. Normally the other one would be running on a private server. Runescape is one of the rare games that is so. Old School Runescape and Runescape 3 are both active now. When I didn’t know of anything Runescape back then, I thought this was silly. “Why would you still run Old School Runescape while there is the latest version in Runescape 3?”, I asked myself when I first heard of it.

This is good because players have something to choose from on which Runescape to play. Will they stick to the old school or the newer version? The bad thing I see on this is that this will and is causing a lot of friction between the two. Normally you would compare a game to another game of different titles or from different gaming company. Here, it is under the name Runescape and from the same company and still, there is aggression between them. Now they are stuck being compared to each other.

Toxicity

Going back to the topic of toxicity in relation to being compared to each other, now they are being compared which game is more toxic. Yes the good thing is that when OSRS players feel great toxicity in their game, they can easily switch to Runescape and vice versa. But that’s not assured though. They can completely abandon Runescape and play another game. The comparison actually is happening now and I have found some answers on which game is more toxic and the reasons why. I will share them to you next time. Stay tune Runescape 2007 Accounts owners!

Thoughts on Bringing Back Fear, Old School Runescape Skill

Fear

Jagex really is trying hard to keep the “old school” feel of, well, Old School Runescape. That is why the game is still up today anyways, because of the old players in the early days of the game. They (the players) really loved the game for what it was and how the game was way back 2007. They still support the game to their full extent. In response, Jagex again, is trying hard to bring back that feel but there are changes needed. These changes sometimes make a big impact to that old school feel but so far, nothing that much that changed the game. Kudos to Jagex because of that. Here take my Old School Runescape Gold!

Bringing Back

So with regards to the intro, there is a question that popped in my mind. The question was “is there anything that players want to bring back in the game that can or might strengthen that old school feel?” In search of some answers, I found someone suggesting in Reddit to bring back the skill Fear. “What is this Fear?” A fairly new player might ask.

Fear was an evil magic spell available before the evil and good magic skills were merged into one spellbook. It required three body runes and one mind rune.

Fear

There are different effects when this skill is used:

NPC in combat

When Fear was cast on an NPC engaged in combat with the casting player, the NPC would retreat from combat, and stop being aggressive toward the casting player. This was often used as a move of desperation for players overwhelmed by the target NPC.

NPC not in combat

When Fear was cast on NPCs not engaged in combat, the spell would make the NPC “disappear.” Essentially, the NPC would appear to log off, just as a player would. No bones would be left behind, and minutes later, the NPC would respawn as normal. While it is unknown whether this effect was a bug or not, many players used the spell as a joke on other players who were trying to train combat, casting fear on others’ training targets. Other players used it to steal kills, much to the annoyance of others.

Definition is from Runescape Wiki

In favor of bringing back this skill? Will bringing this skill make RS 2007 gold again? Let us see what people say next time!

Relating Old School Runescape to Overwatch

overwatch

So, Overwatch just got the biggest hype train running from a long silence in a long while now. Like maybe there were anticipated games but nothing compared to the anticipation brought by Overwatch. Really, the hype was and is still so real, everyone is still buzzing about it even if it has been released for like two weeks already. Normally players’ hype will die down after one week because the expectation was not met or the hype is just, well, hype. You might want to get your hands on Overwatch as well like how you crave for the OSRS Gold.

Overwatch? So What?

You might be thinking on why I am talking about Overwatch while in the title of Old School Runescape. Well, the hype is so f*cking real brought by Overwatch, the whole MMORPG world should watch out for it. Really, I am not overreacting on this. I have seen, read and heard a lot of stories about people switching to playing Overwatch over the MMORPG they have been playing for the last decade. Yes, that includes Old School Runescape players. LOL I am one of the those OSRS players that gave in to the hype and there is no single regret flowing in me right now.

Overwatch

FPS is not the first of my favorite when it comes to game genres but Overwatch is a hell lot of fun. I’m not saying that Old School Runescape isn’t fun anymore. I am not quitting the game either because of Overwatch. The thing is, Old School Runescape should make something to their game as if their asses are on the line here. Player number might instantly go to zero because of the threat Overwatch brings to the industry. This is far from happening but it isn’t bad to buckle up and get ready for the worst because of the competition.

I am not going to say don’t buy Overwatch because I will be honest here, you will enjoy that game. LOL I am more likely to say “Buy OSRS Gold” in support of OSRS than lying to people and say don’t buy Overwatch.

Old School Runescape PvP Problems Second Part

PvP Problems

Last time, we have talked (hopefully you guys agreed to it) that complaining angrily to the support team of an MMORPG like Jagex on Old School Runescape is not the way to do things. Yeah, you have to approach them calmly and just say to them the problem clearly and rationally. Now we just focus on the second part of the example last time I showed you where there is a PvP problem a year ago. I dug this one up like a hidden Old School Runescape Gold.

Second Part

Here is the latter half of the calm example of reporting to GM’s:

Issue #2 – Eating processes after damage calculation, but before death

This one affects PvM too, and it’s a bug.

Player 1’s max hit is 16.

Player 2’s current health is 3.

Player 2 eats a lobster in the same tick player 1 attacks. Player 1 hits a 3, and player 2 now has 12 health.

If player 1 attacks player 2 in the exact same tick player 2 eats, player 1’s max hit will be player 2’s current health, in this example, it’s 3. it should be possible for player 1 to KO player 2, by hitting a 15, but player 1’s max hit is bounded by player 2’s current health, this is bad.

The reason I bring up this issue is, if issue #1 is addressed, issue #2 will make it impossibly hard to kill somebody. The only reason issue #2 isn’t as bad as it could be is the randomized hit delays, i.e. you only have a 50% chance of actually abusing the bug.

Ex. 1 – http://i.imgur.com/oWQpuwC.gifv

This player is sitting at 2 HP, and eats a lobster at the same time they are hit with a 2h. They are hit for 2, leaving them with 12 hp. The other player can’t hit higher because of the way eating and damage calculation are processed, and therefore can’t kill player 1 in that instance.

TL;DR – Jagex’s solutions to PvP issues back when they were originally addressed were horrible, and it needs to be re-considered.

Apply the same fix which we saw back in 2008/2009, which normalized hit delays across PvP and removed the invincibility eating bug.

PvP Problems 

I honestly don’t have any PvP experience in OSRS and I was too busy farming RS 2007 Gold to get into PvP. Are these fixed already? Hopefully! Keep your cool guys and enjoy playing!

No To Rage Reporting – Old School Runescape

Rage Reporting

No MMORPG is perfect. We all know this fact, right? That is why sometimes I wonder why there are still people who complain with rage. I mean, it is not unusual to complain about some bugs or imperfections on the game but with anger? So yeah, let us take into consideration the programmers’ side and they cannot fool proof things. So let us write them our complains and report bugs calmly. For sure they will fix those if not sooner, later. I am as sure as a shining OSRS Gold.

Rage Reporting

Don’t be like this!

A Perfect Example

So, there was a post one year ago in the 2007scape subreddit about what is wrong in OSRS PvP. This was no angry post complaining about it. This was all about taking things calmly and just enumerating what were the things to be solved. No drama, just all business. That is how we as players should be when we report things that are needed to be fixed. Here is the first half of the post:

PvP in OSRS, as of this moment, is worse than private servers.

There are two main issues involved. Addressing these two issues will vastly improve the PvP community’s experience, as it removes a layer of luck from PKing. I’m aware not every player here enjoys/participates in PvP, so please take the time to understand the frustration we deal with every time we go out into the wilderness.

Issue #1 – Hit delays are randomized every attack, making it impossible to anticipate the timing of your and your opponent’s attacks.

This stems from the original issue players complained about – player ID. Jagex’s “solution”, if anything, made the problem worse. Originally, when two players engaged in combat, one of the two players experienced a consistent one tick decrease in the time it takes between their attack animation and their hit splat appearing.

As a result, one of the two players had a consistent hit delay advantage – their hits just happened slightly faster.

Jagex’s solution was to randomly flip this advantage between the two players. i.e., sometimes player 1 had a one tick decrease, and sometimes player 2 had a one tick decrease.

This is unbelievably stupid, and forces players to create an error margin of one tick whenever they make a decision to eat, switch gear, switch weapons, go for the KO, etc. The correct solution, as was applied in 2008/2009, is to remove these hit delay advantages. Hit delays should process the exact same way they do in PvM – consistent hit delay with respect to weapon of choice.

Ex. 1 – http://i.imgur.com/sLLJGpw.gifv

Notice the time it take between lifting up the bow, and the hit splat appearing. It’s not consistent, and even causes hits to stack randomly.

Ex. 2 – http://i.imgur.com/kOCPCR1.gifv

Notice how sometimes the hit splat appears when the scimitar is raised, and sometimes appears when the scimitar actually connects.

Ex. 3 – http://i.imgur.com/NvigafV.gifv

The problem persists when two players are fighting with different weapons.

This is how we should approach the game managers and programmers on how to fix the issues. We should address them the issues at hand in a low-key manner and direct to the point (with examples). We don’t have to bring in unnecessary comments because of our disappointment and anger. So guys, let us follow this great example and for sure I will. I’ll buy OSRS gold and give to each and every one of OSRS players out there if I let my anger get to me first while reporting problems in-game. I pledge to that and you should too!

 

Adopt a Big Cat to Help Save Animals – Runescape

Adopt a Big Cat

Playing games may be fun, but sometimes people assume it is pointless fun. RSgold hunters have a chance to prove naysayers wrong however. Jagex is teaming up with the World Wildlife Fund for a fun charity event. Take a break from hunting cheap RS gold for your gold4RS and see how you can help animals. You’ll get ferocious felines and you won’t even need to buy RS gold.

Adopt a Big Cat

Quizzing on felines

Starting July 20, and lasting four weeks, players can answer a special quiz in the Big Cats Edition of the Drop. While this will not give you cheap Runescape gold, it wll give you nifty rewards that we will covered later. To take the quiz, head over to Burthorpe and speak with the Conservationist NPC. Note that the quiz starts twice every hour. The first at the stroke of the hour, and the second at 30 minutes in. Answering correctly in the quiz will earn you points that can be traded for rewards. Note that even if you buy Runescape gold, you cannot buy these points.

Bonds and donations

Aside from the quiz, the Conservationist will also accept donations in the form of Bonds. From July 20 to August 17, each time a Bond is donated, Jagex will donate at least £2.85 to the World Wildlife Fund. Donating however, isn’t just for feeling good for helping animals. Donators will be allowed to adopt more companions for the event. They will also get a Big Cats Gift for each Bond they donate. The gift contains seven Treasure Hunter Keys.

Pets and titles for Runescape gold hunters

Donating Bonds, or earning points through the Big Cats Quiz will allow you to adopt cute feline cubs. Simply speak to the Conservationist and open the Sanctuary interface to get your companions. Those who participated in the quiz can get a Jaguar Cub or Tiger Cub companion for nine points each. While those who donate a Bond can get a Lion Cub. If you donate five Bonds during the event period, you can get a Snow Leopard Cub. Titles can also be unlocked using points. For a full list of rewards you can get, check the official announcement here.